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Razbuten
Adam Millard - The Architect of Games
Daryl Talks Games
Jacob Geller
Design Doc
Top Tracks of Game Maker's Toolkit
Intro
Conclusion
The Two Types of Random in Game Design
The Best Games from GMTK Game Jam 2020
How Nintendo Solved Zelda's Open World Problem
The Games That Designed Themselves
How the Nemesis System Creates Stories
How to Turn Movement into a Game Mechanic
Honourable Mentions
Are Lives Outdated Game Design?
The Power of Video Game HUDs
Identify the problem
The Psychological Trick That Can Make Rewards Backfire
How Zelda's Puzzle Box Dungeons Work
The Best Games from GMTK Game Jam 2019
Iterate on solutions
How Accessible Were This Year's Games?
Can We Make Better Tutorials for Complex Games?
Identify the levers
Decision Making 101
Advanced Decision Making
Make big changes
The mistake every new game developer makes
Flip it on its head
Solve multiple problems
Solve it elsewhere
Study player behaviour
Making the Game More Difficult
The Three Pipes
Utility AI
Implementing solutions
How to Become a Game Designer
Why Does Celeste Feel So Good to Play?
How Game Designers Solved These 11 Problems
Social Situations
Should Game Designers Listen to Negative Feedback?
Why Metro Exodus is so Immersive
Unique Sims
Outro
Bready or not...
Princess Paladin
Introduction
How I learned Unity without following tutorials
LedgePainter
Cursed
Bricker Breaks Free
Don't make this assumption about your players
Rolling for Royalty
Advantage 1
Advantage 2
Installing Unity
How Level Design Can Tell a Story
Sneakerdoodle
Inside Job
How Neon White Lets You Speedrun Speedrunning
Why You (Probably) Didn't Get Lost in Metroid Dread
Advantage 3
Diepound
Background Sims
Roll Of The Dice
Making the Game Easier
Storytelling
Advantage 4
Can we Improve Tutorials for Complex Games?
Descriptionary
Last Piece Standing
Randomancer
Get Packing
Challenges
GIMMIKO
Walkies
Making the Game
UVSU
The Power of Invisible Choices
Pause to Play
Not your Pawn!
One Day Better
RAGDOLF
Streamer Screamer
Crabjuice
Super Mario's Invisible Difficulty Settings
Dice of Fate
How Game Designers Protect Players From Themselves
Who Gets to be Awesome in Games?
On a Roll
The Best Games from GMTK Game Jam 2023
Investigation Style
Deduction Style
The Best Games from GMTK Game Jam 2021
Elden Ring Recap
Why do God of War's Characters Keep Spoiling Puzzles?
Seamless Shifting
Freedom and Exploration
Dice is the Way
Contradiction Style
Fire and Dice
Berb Hike
Encouraging Players to Try
The World Design of Hollow Knight | Boss Keys
What is MDA?
Rift Shift
Half-Life 2's Invisible Tutorial
Sleepy Blocks
Why is it so hard to make game design decisions?
Super Mario 3D World's 4 Step Level Design
What Makes Good AI?
Rolling World
Lookahead
Puzzle Sigma
Jumping
Framing
Ghostel
What's next for GMTK?
DIEmunition
Clockwork Games and Time Loops
I just changed my entire game
A puzzle game where you decipher languages
Factori
Analysing with MDA
Damping
Telling Stories with Systems
The Accusation
Fitting Your Vision
Grappling Scarf
Enemy Balancing
Did I complete my 30 day game making challenge?
The Genius of Prey's Gloo Cannon
How to Keep Players Engaged (Without Being Evil)
Phasing Puller
Maces and Dices
What did people think of my game demo?
Who's Commanding Shepard in Mass Effect?
Tester Design
Dealing with grind
How Video Game Economies are Designed
Content Repetition
Restrictive End Game
How I made an actually good character this time
Getting Lost in Axiom Verge
Wait, didn't Arkane already make Deathloop?
Octo and the Pocket Dimensions
Juice
Static Cling
Little Slime Blows Up
Other Considerations
Making Hitman 3's Best Level
The Best Games from GMTK Game Jam 2018
Is The Swindle the first great heist game?
Patreon Credits
Telephone Trouble
Get Some Helium
Nested
Tether n' Feather
Space Scrap Shuffle
How a Last of Us Part II Level is Made
1 to 10
Paisible Soirée au Fil d'Étoiles
Assisting the Player
Mrs. Modifier
A Key(s) Path
How Cuphead's Bosses (Try to) Kill You
What Capcom didn't tell you about Resident Evil 4
I Gacha Head
Picture Perfect
A puzzle game where your tools are completely random
Ball to the Wall
Threadbound
Laserwave
Restless Wing Syndrome
The Best Games from GMTK Game Jam 2022
The hardest thing about finishing a game
Loop
Sucky Safari
The 100 Games That Taught Me Game Design
21 to 30
The one thing you need to finish your game
Windowframe
PlankTown
Shutterbug
How Baba Is You Works
Puffballs
Other Games
Getting Goopy
Pizzascaper
My Shadows Are Bright
NEED for KNEAD
The Forgotten City (Spoilers)
Hellfiler
Recap
11 to 20
Learning Unity
31 to 40
SparkLink
Through The Great Vine
Scale Mail
Dishonored 2 Devs Explain the Clockwork Mansion
Three things that inspired me to finish my game
This Psychological Trick Makes Rewards Backfire
The stuff no one tells you about game development
This year's theme is...
Shovel Knight's Signature Moves
Blueprint Hell
Should Designers Listen to Negative Feedback?
Laser Guy (Harold)
You are now Possessed
Scale the Depths
Grow to Perfection
The information horizon
The information horizon
Genre Hopper
Jimmy Blitz and the Rocket Dice
Edna Out of Sight, Out of Control
How Games Get Balanced
The Genius AI Behind The Sims
How Fortnite Exploits Your FOMO
41 to 50
How Watch Dogs: Legion Works | GMTK Most Innovative 2020
Tinker Co.
Nearest Neighbor
Choosing a Game Engine
The Making of Hitman 2's Best Level
Where They Fall
How AM2R and Samus Returns remade Metroid 2
The Best Games from GMTK Game Jam 2017
The Challenge of Cameras
61 to 70
The World Design of Dark Souls | Boss Keys
How I Learned Adobe Premiere
Was Steam Next Fest worth it as a game developer?
What Makes a Good Detective Game?
Blueprint Bob
Roguelikes, Persistency, and Progression
Simplification
Three Steps to Learning
Building Better Skill Trees
How Game Economies are Designed
51 to 60
Kickochet
Ideation
Emergency Protocol
Time Lock
Losing CTRL
The GMTK Game Jam Returns for 2022
Controls
Audio
71 to 80
What Makes a Good Combat System?
The World Design of Elden Ring
The two types of randomness
How To Combine Video Game Genres
The Rise of the Systemic Game
Feelings
Visuals
Do You Get Fortnite FOMO?
GOOD AI IS PREDICTABLE
Secrets of Game Feel and Juice
Do We Need a Soulslike Genre?
GOOD AI CAN INTERACT WITH THE GAME'S SYSTEMS
GOOD ARTIFICIAL INTELLIGENCE
LEFT CLICK Make The Way
Beck
Metallica
Taylor Swift
Muse
MGMT
Tears for Fears
Van Morrison
The Chainsmokers
Creedence Clearwater Revival
Florence + the Machine
Kanye West
The Cranberries
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