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Top Tracks of Magic: The Gathering Drive to Work Podcast
#1044: Beginner Design Mistakes
#1057: Bends and Breaks
#1041: Costless Artifacts, Part 1
#1036: Mana Symbols
#1018: Unreleased Mechanics
#1076: Iconic and Characteristic Creature Types
#1006: Lessons Learned – Strixhaven
#1030: F.I.R.E. Design
#1037: Shadows over Innistrad
#997: Noncreature Artifact Tokens
#1078: Designing for Limited
#1045: The Lord of the Rings: Tales of Middle-earth™ Design
#1039: Costa Mesa Women's Club with Scott Larabee
#1146: Color Weaknesses
Drive to Work #242 – Avacyn Restored, Part 1
Drive to Work #178 – Tribal
#1124: Outlaws of Thunder Junction Vision Design
#1032: Turn Structure
#1015: Artifacts and Enchantments
#1144: Color Imbalance
#1038: Eldritch Moon
#1042: Costless Artifacts, Part 2
#1074: Alternative-Win Conditions
#988: Designing for an Eternal World
Drive to Work #233 – Blue-Red
#1035: Card Advantage with Brian Weissman
#986: Costing Cards
#1066: Wilds of Eldraine Design
#958: Snow
#909: Council of Colors with Chris Mooney
Drive to Work #272 – ARC System
#1147: Demand vs. Innovation
Drive to Work #3 - Planeswalkers
Drive to Work #229 – Dark Ascension, Part 1
#1084: The Lost Caverns of Ixalan Set Design with Jules Robins
#1083: The Lost Caverns of Ixalan Vision Design
#1040: Ice Age Prerelease
#1053: Apes and Monkeys, Part 1
#1007: Black with Corey Bowen
#737: Richard Garfield
#1122: Top 20 Evergreen Mechanics, Part 2
#1009: White with Chris Mooney
Drive to Work #234 – Lessons Learned: Innistrad
#1010: Mana Value
#984: The Brothers' War Design
Drive to Work #1 - Tempest
Drive to Work #241 – Avacyn Restored, Part 1
Drive to Work #208 – Red-Green
#1158: Power Level
#1121: Top 20 Evergreen Mechanics, Part 1
Drive to Work #225 – White-Black
#1048: White-Blue-Black
#1055: Black-Red-Green
#1001: Red with Jules Robins
#1005: Blue with Ethan Fleischer
#1013: Colorless with Ben Weitz
#999: Green with Megan Smith
Drive to Work #167 – Onslaught, Part 4
Drive to Work #200 – Black-Red
#1130: A/B Mechanics
#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys
#1167: Ally & Enemy
#1151: Blue Sky Design
#1113: Synergy
#766: Black-Green
#1119: The Elephant in Boots Problem
#1123: Every Set
Drive to Work #297 – Creature Types
#1117: Top 20 Mechanics, Part 2
#1129: The Question
#1073: Lessons Learned – Kamigawa: Neon Dynasty
#1020: Structural Support
#963: Build-Arounds
#1106: Murders at Karlov Manor Design
#1116: Top 20 Mechanics, Part 1
#1096: Why Restrictions?
Drive to Work #237 – 2010
#1034: Why Not?
#967: Rise & Fall of Blocks, Part 2
Drive to Work #6 - Gold
Drive to Work #228 – Legendary
#950: Vehicles
#1140: History of the Color Pie
#1141: Modern Horizons 3 Vision Design with Erik Lauer
#1072: Green-Blue-Red
#1052: Coldsnap
#1054: Apes and Monkeys, Part 2
#1051: Blue-Black-Red
Drive to Work #165 – Onslaught, Part 3
#1046: The Phyrexian Arc
#960: Enchantment Types
#1000: Drive to Work
#962: My Wizards Origin Story
Drive to Work #4 - Invasion
#998: Budget
#948: Spice8Rack's Un- Video
#966: Rise & Fall of Blocks, Part 1
#877: Most Influential Magic Sets with Matt Place
#934: Mirrodin
#908: Gods
Drive to Work #258 – Khans of Tarkir, Part 4
Drive to Work #235 – Lessons Learned: Dark Ascension
Drive to Work #243 – Avacyn Restored, Part 3
Drive to Work #8 - Cycling
#1157: Bloomburrow Set Design with Ian Duke
#1118: Top 20 Mechanics, Part 3
#1145: Power and Toughness
#1143: Modern Horizons 3 Set Design with Michael Majors
#1142: Designing Tokens
#1026: Lessons Learned – Innistrad: Crimson Vow
#945: Return to Ravnica
#956: Use Case
Drive to Work #5 - Ravnica
#972: Unfinity Design, Part 1
#871: Midnight Hunt with Ian Duke
Drive to Work #164 – Onslaught, Part 2
#910: The Big Picture
#749: Jimmy Wong and Josh Lee Kwai
Drive to Work #163 – Onslaught, Part 1
#1135: Monocolor Design
#1095: How I Became Head Designer
Drive to Work #259 – Khans of Tarkir, Part 5
Drive to Work #149 – Unhinged, Part 3
#994: Bonus Sheets
Drive to Work #298 – Star Wars Trading Card Game
#977: UNF Flavor Text with Graham & Kathleen
#944: Deciduous
#951: Booster Fun with Tom & Sarah
#1154: Looking Back, Part 2
#1156: Fun
#1071: Wilds of Eldraine Story with Roy Graham
#555: Unstable Cards, Part 3
#1069: Heroes of the Realm
#936: Fifth Dawn
#935: Darksteel
#926: Myr
#804: Luis Scott-Vargas
Drive to Work #288 – Dragons of Tarkir, Part 1
#759: Sheldon Menery
Drive to Work #211 – Mistakes
#1153: Looking Back, Part 1
#1137: Designing Typal Cards
#1086: Black-Green-Blue
#1109: Murders at Karlov Manor Set Design with Andrew Brown
#1043: Green-White-Blue
Drive to Work #9 - Psychographics
#1016: Product Architect
#980: Set Design
#802: Kaldheim, Part 1
#768: Ikoria, Part 1
Drive to Work #283 – 20 Years Later
Drive to Work #261 – Khans of Tarkir, Part 6
#569: Color Talk - White Speaks
#790: Antiquities, Part 1
Drive to Work #255 – Khans of Tarkir, Part 2
Drive to Work #148 – Unhinged, Part 2
#1172: Lessons Learned – March of the Machine
#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
Drive to Work #20 - Innistrad, Part Two
#1177: 2023–24 Mechanics Review
#1152: Fallen Empires
#1160: Hand Matters
#1104: Strictly Better
Drive to Work #294 – Dragons of Tarkir, Part 6
#1064: Inclusion over Exclusion
#1091: Colorless Design
Drive to Work #276 – Primary, Secondary, Tertiary
Drive to Work #256 – Khans of Tarkir, Part 3
Drive to Work #239 – Starting in Research and Development
#1031: March of the Machine Casual Play Design with Ellie Rice
#1024: March of the Machine Design
#1025: March of the Machine Set Design with Dave Humpherys
Drive to Work #2 - Zendikar
#532: Morph
Drive to Work #189 – 10 Things Every Game Needs: Rules
Drive to Work #185 – Blue Black
#946: Gatecrash
Drive to Work #19 - Innistrad, Part One
Drive to Work #207 – Design 102
#990: Top-Down Design
Drive to Work #186 – Portal
#952: Lessons Learned – Zendikar Rising
#942: Making New Magic Mechanics
#799: Planar Chaos Colorshifted Cards, Part 2
Drive to Work #7 - Alliances
#843: Tempest Story, Part 1
#539: Reprints
#534: Designing Legendaries
Drive to Work #219 – Green-White
Drive to Work #226 – 10 Things Every Game Needs: Inertia
Drive to Work #210 – Back in the Day
Drive to Work #21 - Innistrad, Part Three
#1188: The History of Magic Design, Part 7
#1161: Bloomburrow Play Design with Jadine Klomparens
#1155: Bloomburrow Vision Design with Doug Beyer
#1131: Magic Stories about My Dad
#1149: Exile
#1168: The Nadu Situation
#1162: San Diego Comic-Con 2024
Drive to Work #137 – Rise of the Eldrazi, Part 3
Drive to Work #147 – Unhinged, Part 1
#1101: Designing Universes Beyond
#1099: The Dark
#1093: Fixed Mechanics
#1127: Same But Different
#1094: Returning Mechanics
#1098: Mana Cost
#1132: Sixth Edition Rules
#1132: Sixth Edition Rules
#1033: March of the Machine Play Design with Jadine Klomparens
#1021: Legends
#1070: Wilds of Eldraine Play Design with Ben Weitz
#1002: Phyrexia Design
#1014: MagicCon Philadelphia
#1049: Mapping
#1063: Wilds of Eldraine Vision Design with Chris Mooney
#1061: Cards with Set Names
#989: Public Speaking
#1028: Databases
#1011: Mental Processing
#1068: Red-White-Black
#1065: Wilds of Eldraine Set Design with Ian Duke
#845: Modern Horizons with Mark Globus
#995: Off-Color Activations
#957: Scarecrows
#979: UNF Loading Ready Run Pre-Prerelease
#959: Playtest Cards
#982: Magic 30 Talk
#965: DMU Vision Design with Ethan Fleischer
#968: DMU Set Design with Erik Lauer & Ian Duke
#978: Unfinity Design, Part 4
#953: Mechanical Depth
#928: Streets of New Capenna Design
#897: Rise of Eldrazi with Brian Tinsman
#974: Unfinity Design, Part 2
#961: Barry Reich
#930: Restrictions
#798: Planar Chaos Colorshifted Cards, Part 1
Drive to Work #291 – Live Life Like a Gamer
Drive to Work #10 - Time Spiral
Drive to Work #236 – Leading Teams
Drive to Work #136 – Rise of the Eldrazi, Part 2
Drive to Work #227 – 2009
Drive to Work #179 – Banding
#579: Designing Kaladesh
Drive to Work #202 – If Magic Started Over
#553: Unstable Cards, Part 1
Drive to Work #139 – Rise of the Eldrazi, Part 4
Drive to Work #290 – Dragons of Tarkir, Part 3
Drive to Work #204 – Arabian Nights, Part 1
Drive to Work #151 – Unhinged, Part 4
Drive to Work #162 – Enchantment World
Drive to Work #205 – Arabian Nights, Part 2
Drive to Work #152 – Unhinged, Part 5
Drive to Work #173 - White Blue
#1183: Graveyard Mechanics
#1114: Playtesting in 2024
#1107: Murders at Karlov Manor Puzzles with Mark Gottlieb
#1120: The Early Days of Magic
#1180: The History of Magic Design, Part 3
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