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GAME ENGINE DEVELOPER Reacts to UNREAL ENGINE 5 Demo
Intro
POINTERS in C++
GAME ENGINE DEVELOPER Reacts to ROAD TO PS5 (Part 1)
How C++ Works
Why I left my job at EA
How to REALLY learn C++
GAME ENGINE DEVELOPER Reacts to UNREAL ENGINE 5 EARLY ACCESS
Stack vs Heap Memory in C++
C++ Header Files
Setting up OpenGL and Creating a Window in C++
Virtual Functions in C++
lvalues and rvalues in C++
Why use C++ for apps?
CLASSES vs STRUCTS in C++
Making a GAME in ONE HOUR using MY ENGINE
CONDITIONS and BRANCHES in C++ (if statements)
Constructors in C++
Loops in C++ (for loops, while loops)
Templates in C++
GAME ENGINE DEVELOPER Reacts to ROAD TO PS5 (Part 2)
Variables in C++
How the C++ Linker Works
Threads in C++
Function Pointers in C++
CLASSES in C++
Destructors in C++
Using Modern OpenGL in C++
How the C++ Compiler Works
REFERENCES in C++
Welcome to OpenGL
GAME ENGINE DEVELOPER Reacts to ROAD TO PS5 (Part 3)
Vertex Buffers and Drawing a Triangle in OpenGL
What are classes
Using Libraries in C++ (Static Linking)
Move Semantics in C++
Inheritance in C++
Dear ImGui, examples + pros and cons
References
ENUMS in C++
Visual Studio
How to Setup C++ on Windows
Hello
Make Beautiful Desktop Applications in C++
OPERATORS and OPERATOR OVERLOADING in C++
Outro
Getting started with Dear ImGui
CONST in C++
Compile
Setup
How I Deal with Shaders in OpenGL
VISUAL BENCHMARKING in C++ (how to measure performance visually)
What exactly is NULL?
What is bloom?
Namespaces in C++
How to Write a C++ Class
Function Declaration
Examples
Vertex Attributes and Layouts in OpenGL
I made it FASTER // Code Review
BEST Visual Studio Setup for C++ Projects!
Creating a Header File
How to ship the app
Static Analysis in C++
Interfaces in C++ (Pure Virtual Functions)
Functions in C++
How to DEBUG C++ in VISUAL STUDIO
How Shaders Work in OpenGL
Track MEMORY ALLOCATIONS the Easy Way in C++
Welcome to C++
Static for Classes and Structs in C++
Preprocessor Statements
Harder Than It Seems? 5 Minute Timer in C++
Pragma Wants
Lambdas in C++
ALWAYS stack allocate if you can
ITERATORS in C++
Type Punning in C++
Header Guides
Traditional
Linking Errors
Installation
Creating a New Project
Must return
Writing a Shader in OpenGL
Networking in Cpp
Log
Common
Symbol Linking
Variable intialization
return 0 in the main function
API design considerations
Organization and code conventions
Declarations
Log Files
What's the solution?
How to Deal with Multiple Return Values in C++
Minecraft Clone in C++ // Code Review
Project Properties
Timing in C++
Summary
GLFW
Precompiled Headers in C++
Multiplication Log
Doing the assignment
What this series is
Making Game Engines is hard.
Unions in C++
Dont go overboard
What are functions
Optimization
Files
Why OpenGL
Networking library and project architecture
How To Fix Include Errors in C++
Member Initializer Lists in C++ (Constructor Initializer List)
Assignment requirements
Casting in C++
Macros in C++
LEARNING C++ with Java/C#/Python Experience // Code Review
Vertex Arrays in OpenGL
Creating bloom in Photoshop
RETRO VOXEL ENGINE! // Code Review
How to make C++ run FASTER (with std::async)
Conclusion
Project Setup
Breakpoints
Project Files
I made a little app framework called Walnut
Resources I recommend for learning ray tracing
THE MOST PHOTOREALISTIC Unreal Engine 5 Demo So Far! // Game Engine Dev Reacts
GAME ENGINE DEV REACTS to Microsoft Flight Simulator - Pre-Order Launch Trailer
Special Case
Static in Code
Checking for errors
DESIGNING our GAME ENGINE
Continuous Integration in C++
Multiple Files
Deep class hierarchies
Managing states
Introduction
Common misconceptions
What is a static
Overview of this video
Header Files
Crossplatform
Game Networking Sockets API overview
The Arrow Operator in C++
New
SOME UNIQUE C++ CODE! // Pacman Clone Code Review
Setting up the project
How to render an image
Timing our renders and a note on performance
Maps in C++ (std::map and std::unordered_map)
Static in C++
Control Flow in C++ (continue, break, return)
Control Flow in C++ (continue, break, return)
Unreal Engine + Visual Assist
I FIXED VULKAN!
SINGLETONS in C++
Take It SLOW! (Game Engine Dev Log)
Argument Evaluation Order in C++
Fragment Shader
Folders
Memory
Cleaner code
Entry Point
defines
Fixing GLClear Errors
Show All Files
How Threads Work
Fixing GLClear
Copying
Testing
String
Create Program
The importance of hardware
Optimizing Performance
Finding slow code
Small String Optimization in C++
Singletons and Context
struct vs class
Compilation warnings
Logging and release builds
The Comment
More on #define
Avoid copying causing unnessary heap allocations
Lazy Loading
Consistent code style
lvalues
Array for loop
Properties
Debug
Fixing errors
In Action
Accessing the Data
Memory leak
Delete Shader
Create Shader
What this series is about
Get Error Message
Get Shader IV
What is OpenGL
Compile Shader
Get Shader Info Log
Write a Shader
Performance Bottlenecks in My Game Engine
Copy constructor
Final thoughts + more
What you need to know to follow this series
fixing my old game engine that apparently doesn't work
Compilers and settings
CHESS! // Code Review
Timers
Profiling with Optick
How I got my FIRST JOB in the GAMES INDUSTRY
CPU vs GPU
BENCHMARKING in C++ (how to measure performance)
Bloom tutorials
Bloom in Hazel
SMART POINTERS in C++ (std::unique_ptr, std::shared_ptr, std::weak_ptr)
Implicit Conversion and the Explicit Keyword in C++
What is a GAME ENGINE?
STRUCTURED BINDINGS in C++
JUST DO IT! (Game Engine Dev Log)
Creating Vertex Array
Implementing Vertex Buffer
Abstracting OpenGL into Classes
GL Log Call
Writing an ITERATOR in C++
Array pointer arithmetic
Array creation
How it works in practice
Triangles
Vertex at Rib Buffer
Abstracting Vertex Array
Example
GL Call
Why Vertex Array
Make your own GUI apps in C++ (with ImGui and Vulkan)
How We Made a Game in 72 HOURS using OUR OWN GAME ENGINE
Why I don't "using namespace std"
Entity Component System | Game Engine series
std::move and the Move Assignment Operator in C++
BATCH RENDERING | Game Engine series
Testing Hazel's Performance! // Game Engine series
Drawing Rotated Quads // Game Engine series
Improving our 2D Rendering API | Game Engine series
Why Didn't He Get the Job? Let's Find Out! // Code Review
Array example
Arrays
EVERYTHING takes longer than it seems
The WORST BUG in my Game Engine
Array size
Preprocessor Statement
Removing lazy loading to make initialization explicit
What is C
Improving our singleton to make shutdown explicit
Reviewing Meyers' Singleton
Final thoughts and conclusion
Coldplay
alt-J
Drake
Madonna
Beach House
The Killers
LCD Soundsystem
Fleet Foxes
Grizzly Bear
The Cranberries
Twenty One Pilots
Bob Dylan
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